
Stanford University | Ethics, Tech + Public Policy Practitioners' Salon
Moderated Political Economy + Tech fireside chat with Kate Sim, Research Director of UWA Law Tech & Policy Lab
Moderated Political Economy + Tech fireside chat with Kate Sim, Research Director of UWA Law Tech & Policy Lab
Moderated Responsible AI fireside chat with Jen Gennai, founder of Responsible Innovation at Google
“Game design is a great way for us to understand ourselves better and the systems around us. In this session, Amy J. Wilson (Empathy Action Lab) will offer two case studies on research at the intersection of game design and systems change.”
Amy invited me to present part of her Stanford University Ethics, Tech, + Public Policy case study.
Join the next hashtag#possibilityproject episode (#50! 🎉) all about "AI: What are the Potential and Harm for Social Impact?" We will be joined by the brilliant Di Dang, Shijuade Kadree, and Mitch Stein, to discuss the many elements connected to the attraction to, power of, and potential harm embedded within AI.
There are definite benefits of AI technology that can and do benefit social good organizations and might even increase access to equitable resources. There are also dark elements of the tech such as ethics washing with "AI For Good" initiatives, the "move fast and break things" style of its development, lack of oversight and foresight to consequences, lack of savvy with adoption which can cause harm, and the potential for colonizing a new frontier.
Presented on human-centered AI to Masaya Suzuki, CEO, and Masato Kubo, CMO/CTO, and MonotaRO product teams
Tech Labs: Designing Human-Centered AI Products with Di Dang, Alex David Norton, Thryn Shapira, and Roxanne Pinto
Curious about designing human-centered AI products? Our People + AI Research (PAIR) team will share insights from the new People + AI Guidebook, a toolkit for making AI product decisions. We’ll walk through a real case study of how a product team used the Guidebook to design a new AI-driven feature, and you’ll learn how to assess whether a problem is a good fit for ML, collect representative training data, and help users understand how to interact with AI systems.
Presented interactive talk on AI design considerations for 850+ Alphabet Software Engineer audience
Hear from three nonprofit leaders as they discuss how they apply user experience research and design principles to help develop impactful and responsible AI products, highlighting their learnings on topics including user trust and explainability.
This panel of Google AI Impact Challenge grantees features Quill.org Founder & CEO Peter Gault, Wadhwani AI Product Manager Dhruvin Vora, and Skilllab Human-Centered Design Specialist Azza El Hayek in a conversation moderated by Di Dang, an Emerging Tech Design Advocate at Google.
“Curious about designing human-centered AI products? Our People + AI Research (PAIR) team will share insights from the new People + AI Guidebook, a toolkit for making AI product decisions. We’ll walk through a real case study of how a product team used the Guidebook to design a new AI-driven feature, and you’ll learn how to assess whether a problem is a good fit for ML, collect representative training data, and help users understand how to interact with AI systems.”
What is the role we as product creators play in responsibly building artificial intelligence-driven products?
Google’s People + AI Research team (PAIR) invites you to a workshop to help you gain a stronger understanding of how to approach design for AI. We will share insights from the newly published People + AI Guidebook, a resource Google product teams have utilized to navigate AI product decisions over the past year.
Through applying hands-on exercises, you will learn how to:
Ensure that your AI model optimizes for the right thing
Make sure your training data aligns with the user need you’re solving for
Set your AI system up for success by helping users build the right mental models
Define an AI explainability strategy to help appropriately calibrate user trust
You will leave with an understanding of how you can design AI products in a way that complements human expertise, so that your users feel in control of the technology, and not the other way around.
Led 2-day AI design workshop for Wadhwani AI’s Research Fellows and Product teams
Co-presented talk on AI design as part of partner workshop event on equity design
Facilitated breakout session on participatory ML advocacy
Led ML design workshop for Spotify’s Global Design team, and spoke at public event for 200+ audience
Designing Human-Centered AI Products workshop
What role do designers play in building artificial intelligence-driven products that are human-centered, responsible, and inclusive? Join Google’s People + AI Research team for hands-on exercises and insights from the newly published People + AI Guidebook. Participants will leave with a stronger understanding of how to approach design for AI.
Delivered 90-minute “Best Practices for AI product decisions” workshop to Mercari’s AI Engineering team
Provided 250 attendees with workshop trainings, session talks, and partner meetings by bringing together Cloud ML DevRel, DevRel Ecosystem Japan, Material Design, PAIR, and Responsible AI
Led workshop and breakout sessions on Best Practices for AI Product Decisions for the Google AI Impact Challenge grantee teams
Led workshop on:
What is the role we as designers play in building artificial intelligence-driven products that are human-centered, ethical, and inclusive?
Google’s People + AI Research team (PAIR) invites you to a workshop to help you gain a stronger understanding of how to approach design for AI. We will share insights from the newly published People+AI Guidebook, a resource Google product teams have utilized to navigate AI product decisions. Through hands-on exercises, you will learn how to determine if AI is the right solution for your user problem, introduce the system to the user and set expectations for system evolution, and explain how the AI system works and the impact confidence levels has on the user’s next steps.
Presented lightning talk on Designing Human-Centered AI Products
Served as panelist for:
In this panel, we'll tackle how to achieve a more diverse speaker lineup with our own diverse panel of speakers! We already know why speaker diversity in design and tech is important, so this panel's focus will be real talk on event issues and how to overcome them. Let's discuss how to empower a more diverse lineup that creates a successful, safe event we all want to attend. Join our panel as they share their personal journeys to speaking and inclusive representation.
Presented on:
Getting Started with Human-Centered Machine Learning
What is Mobile Augmented Reality Good for? ARCore and AR Use Cases
Leading a half-day workshop on how to prototype for VR/AR:
In consumer-facing VR/AR, we are seeing the rise of immersive computing, supplementing our everyday world of web and mobile computing. This means that our interfaces become 360, beyond the 2D flat screens of web and mobile. As UX professionals accustomed to Adobe CC, Axure, and Sketch, how are we to prototype for VR/AR? What are the UX considerations we must keep in mind when clicks/taps aren’t the primary form of engagement?
This workshop consists of two parts: we’ll first establish baseline knowledge in VR/AR to set attendees up for kicking off the hands-on design challenge.
To begin with, attendees will learn about the spectrum of VR/AR, the hardware landscape, and the content ecosystem. From there, we’ll discuss UX guidelines and considerations around input modalities and physical ergonomics, as well as user expectations around the environment versus the interface. We will walk through a case study of the tools and methodologies for low- > medium- > high-fidelity prototyping.
In kicking off the hands-on design challenge, attendees will put into practice what they learned from the overview. Attendees will be given a business problem to solve through prototyping a VR/AR solution, using materials provided. The workshop will conclude with a retrospective discussion of what attendees took away regarding the unique capabilities and constraints of immersive technology.
Shared my experiences on how more women-identifying designers can break into speaking and showcase their talents.
Teaching an introductory class on the fundamentals of VR/AR/MR: including but not limited to, the XR spectrum, the hardware and content landscape, its application in solving business problems, and how to get started as an XR creator.