Led workshop on:
What is the role we as designers play in building artificial intelligence-driven products that are human-centered, ethical, and inclusive?
Google’s People + AI Research team (PAIR) invites you to a workshop to help you gain a stronger understanding of how to approach design for AI. We will share insights from the newly published People+AI Guidebook, a resource Google product teams have utilized to navigate AI product decisions. Through hands-on exercises, you will learn how to determine if AI is the right solution for your user problem, introduce the system to the user and set expectations for system evolution, and explain how the AI system works and the impact confidence levels has on the user’s next steps.
Served as panelist for:
In this panel, we'll tackle how to achieve a more diverse speaker lineup with our own diverse panel of speakers! We already know why speaker diversity in design and tech is important, so this panel's focus will be real talk on event issues and how to overcome them. Let's discuss how to empower a more diverse lineup that creates a successful, safe event we all want to attend. Join our panel as they share their personal journeys to speaking and inclusive representation.
Leading a half-day workshop on how to prototype for VR/AR:
In consumer-facing VR/AR, we are seeing the rise of immersive computing, supplementing our everyday world of web and mobile computing. This means that our interfaces become 360, beyond the 2D flat screens of web and mobile. As UX professionals accustomed to Adobe CC, Axure, and Sketch, how are we to prototype for VR/AR? What are the UX considerations we must keep in mind when clicks/taps aren’t the primary form of engagement?
This workshop consists of two parts: we’ll first establish baseline knowledge in VR/AR to set attendees up for kicking off the hands-on design challenge.
To begin with, attendees will learn about the spectrum of VR/AR, the hardware landscape, and the content ecosystem. From there, we’ll discuss UX guidelines and considerations around input modalities and physical ergonomics, as well as user expectations around the environment versus the interface. We will walk through a case study of the tools and methodologies for low- > medium- > high-fidelity prototyping.
In kicking off the hands-on design challenge, attendees will put into practice what they learned from the overview. Attendees will be given a business problem to solve through prototyping a VR/AR solution, using materials provided. The workshop will conclude with a retrospective discussion of what attendees took away regarding the unique capabilities and constraints of immersive technology.
Paneled on the ethical challenges emerging in 3D spaces.